Web Platform: After Build And Run, Editor hangs on Shutdown on Windows Web Platform: Profiler does not autoconnect on WebGL builds
URP Features: Getting Light artifacts in a Scene view with Spot Lights when Android Platform is selected in the Build Settings UGUI: Prefab is glitchy while editing in Prefab Mode when parent Canvas Render Mode is set to Screen Space - Camera UGUI: Extra OnEnter and OnExit event calls when hovering over UI elements Terrain: Material keyword APIs don't list keywords when using a newly imported SpeedTree Shadows/Lights: Scene is brighter in Standalone player if it was open in the Editor at build time Serialization: Fix crash when setting an instance containing an empty list field in SerializedProperty.managedReferenceValue and then using SerializedObject.ApplyModifiedProperties. This was true only for asset bundles generated after an initial play mode session. Serialization: Fix crash loading asset bundles containing assets with editor only fields in play mode.
Scripting: Only some assemblies fail to be loaded when assembly name does not match the file name Scene/Game View: Camera resolution is set to default when opening the Editor Scene Management: Undo crashes Unity with segmentation violation SIGSEGV Progressive Lightmapper: Fallback to CPU PLM in CL_INVALID_MEM_OBJECT after switching light color only and rebaking GI
Progressive Lightmapper: Crash due to out of bounds access violation in PowerSampling after enabling auto mode at the end of bake on AMD GPU Progressive Lightmapper: Crash after enabling Auto at the end of Bake - OpenCLRenderLightmapBuffers.HasBakingBuffers() OpenGL: Unity crashes when entering "-force-opengl" or "-force-glcore" in the Advanced Project Settings Mono: Editor throws errors when building for WebGL on native Apple Silicon Editor Metal: Consistent EditorLoop 5-10ms spikes when using Metal API MacOS: DirectoryNotFoundException errors appear when a project is created inside a directory with unicode characters Linux: Editor crashes at "_assert_fail_ld" when opening a project (Linux) Linux: Editor crashes at "RegisterRuntimeInitializeAndCleanup::ExecuteCleanup()" when quitting from "Enter Safe Mode" prompt Kernel: Fixes invalid "System is running out of memory" error on macOS M1 laptops IMGUI: Slider Min and Max Values become the same as the other Slider when selecting multiple Slider GameObjects in the Hierarchy window 2D: Clicking scale constraint button on 2D object doesn't apply constraint and throws NullReferenceExceptionĪnimation: Animation playback is incorrect when using Asset Bundle exported from Unity 5.6.7f1Īsset Bundles: Asset Bundle size incrementally increases when updating the Unity Editor and rebuilding the Asset BundleĪsset Import: Enables "Strip Bones" as the default for new assets.īugreporter: Bug reporter upload of report fails consistently with non actionable error messageĬustomer QA Onboarding: Unity Editor crashes when docking one EditorWindow to the side of a docked windowĭirectX12: Crash on GfxDeviceD3D12Base::DrawBuffersCommon when entering Play Mode with DX12